As of v9.0.0: there are 33 different weapons in game. There are 16 primary weapons, 12 secondary weapons, 2 melee weapons, and 6 killstreak weapons (some weapons are part of more than one category, e.g. Deagle is both a primary and secondary).
Players can swap between different weapons by using the scroll wheel or their keybinds. Every weapon (besides the Akimbo Uzi, Akimbo Pistol and Hands) can be aimed down sights, which increases accuracy (especially for weapons like the Machine Gun), but slows the player down slightly.
Weapon Stats
Damage
Weapons deal a certain amount of damage upon hitting an enemy player. Some factors that determine the damage dealt include the weapon's base damage, wallbangs, and damage dropoff.
All weapons except the crossbow, rocket launcher, blaster and the thrown knife, are hitscan. Hitscan is when the player fires, the game instantly calculates its landing point whether it hit or missed an enemy player.
Ammo
Each weapon has a different amount of bullets in their magazines. However, all weapons have infinite ammunition. Thus, the player is free to reload as many times as they wish without running out of ammunition.
Rate of Fire (rof)
All weapons have a rate of fire, measured in milliseconds (ms), which determines how fast they can shoot. Specifically, the time between each bullet fired, or the time between each attack such as a knife swing.
Range
All weapons have a limited range. Once a bullet travels farther than its effective range, it will disappear. In Krunker, a weapon's range is measured in units. A unit is the size of 1/12 of a crate in Krunker.
Aiming
Most of the weapons can be aimed down for more accurate shots. Aim time is the time it takes to aim down sights, measured in milliseconds (ms). Weapons also have different zoom multipliers. For example, a weapon with a zoom of 2 will zoom in 2 times whenever aiming down sights.
Reload
Time it takes to reload a weapon to a full magazine.
Pierce
How effective a weapon is at piercing and going through an object, a.k.a wallbanging. Some weapons cannot pierce through objects, for example, the crossbow, shotgun, rocket launcher, blaster, and the thrown knife.
Wallbang damage is calculated by taking the damage of the weapon, dividing it by 2, then multiplying it by the pierce stat of that weapon, the result will be the damage dealt as a wallbang. For example, the assault rifle has a pierce stat of 1, and 34 damage to the head. Therefore, it'll deal 17 damage on the head, through a wall. Basically half the damage.
Spread
How varied your shots land in your crosshair.
Speed Multiplier
The speed you can travel while holding the weapon. It'll multiply with your base speed to calculate your new moving speed while holding the weapon.
List of Weapons
Primary Weapons
![]() Assault Rifle |
![]() Sniper Rifle |
![]() Submachine Gun |
![]() Machine Gun |
![]() Shotgun |
![]() Revolver |
![]() Semi Auto |
![]() Rocket Launcher |
![]() Akimbo Uzi |
![]() Crossbow |
![]() Famas |
![]() Blaster |
![]() |
![]() Charge Rifle |
Secondary Weapons
![]() Pistol (Default) |
![]() Grappler (Customs Only) |
![]() Boulder (Default) |
![]() Akimbo Pistol (Level 10) |
![]() Desert Eagle (Level 15) |
![]() Sawed Off (Level 20) |
![]() Noob Tube (Level 25) |
![]() Auto Pistol (Level 30) |
![]() Zapper (Level 35) |
![]() Tehchy-9 (Level 40) |
![]() Compressor (Level 45) |
![]() Alien Blaster (Level 50) |
Melee Weapons
![]() Combat Knife |
![]() Hands |
Killstreaks
![]() Slimer (Slot 1 | 7 Kills) |
![]() Airdrop (Slot 2 | 12 Kills) |
War Machine (Slot 2 | 15 Kills) |
![]() Nuke (Slot 3 | 25 Kills) |
Juggernaut (Slot 3 | 30 Kills) |
Skins
All weapons have a range of cosmetic Skins, which can be bought in the Marketplace with KR, obtained from spins in the Store, directly traded between players, or purchased from the item shop with KR.
Most weapons can be inspected by pressing X, which will bring the side of the weapon into greater view.
All items (8)
































