The Submachine Gun is the primary weapon used by the Run N Gun. It was present during the game's launch.
The Submachine Gun in Krunker is based off its real-life counterpart, the German-made Heckler & Koch UMP45 (Universale Maschinenpistole), a lighter and cheaper successor to the MP5. Like many of Krunker's weapons, the Submachine Gun is based off of its predecessors in Vertix.io and Karnage.io. The submachine gun has one black market skin, the Bizon, which is obtained by reaching level 100 run and gun. The Bizon is based off the real-life PP-19 Bizon.
In-game, the Submachine Gun is a fully-automatic submachine gun firing over 650 rounds per minute. Its fully-automatic firing capabilities and medium range makes this gun similar to the Assault Rifle, albeit with a higher rate of fire, lower hip fire spread, and more ammo at the cost of lower base damage.
The Submachine Gun has a very similar DPS compared to the Assault Rifle in close quarter engagements; however, its damage severely drops off at long ranges combined with higher recoil than the Assault Rifle, making it not as usable at longer range. Despite having 6 more ammo than the Assault Rifle, the Submachine Gun kills only 8.5 players while the Assault Rifle kills 10 players. Unlike Triggerman, Run N Gun does not equip a secondary.
Submachine Gun Gameplay Footage
By Waffielz
| Challenge | Reward | Icon |
|---|---|---|
| Complete all SMG challenges | 2000 KR
2 Junk |
|
| Get 1000 headshots | 50 KR
0.1 Junk |
|
| Get a 10 killstreak | 10 KR
0.05 Junk |
|
| Get a 25 killstreak | 20 KR
0.5 Junk |
|
| Get a 50 killstreak | 50 KR
1 Junk |
|
| Get 500 longshots | 70 KR
0.2 Junk |
|
| Get 250 wallbangs | 80 KR
0.3 Junk |
|
| Get 250 turbo kills | 70 KR
0.2 Junk |
|
| Get 15000 kills | 200 KR
1 Junk |
|
| Get 200 close-calls | 30 KR
0.1 Junk |
Visit the Run N Gun page for the history of the class itself.
- Decreased Submachine Gun fire rate from 95 ms to 100 ms
- Reduced Submachine Gun ammo to 30 from 34
- Reduced Submachine Gun fire rate to 95 from 90
- Updated SMG Model and Textures
- Slightly decreased ADS time of SMG
- Increased Submachine Gun ammo capacity (30 -> 34)
- Added New SMG Sound (WIP)
- Increased Submachine Gun ammo capacity (28 -> 30)
- Increased Submachine Gun ammo capacity (24 -> 28)
- Updated SMG Model and Textures
- Reduced SMG Hipfire Spread
- Decreased SMG Reload Time
- Updated SMG Aim Position
- Reduced SMG Spread
- Reduced Min Spread on SMG
- New SMG Model & Textures (All Skins have been Remade)
- Updated SMG Store Preview
- Added 5 new SMG Skins
- Renamed some of the SMG Skins
- New SMG Sound Effect
- Reduced SMG Damage dropoff
- Reduced SMG Recoil
- Increased SMG Damage to 16 from 15
- Increased SMG Fire Rate
- Small adjustment on UV for SMG
- Fixed Semi/Auto Display on SMG
- Increased SMG Recoil
- Increased SMG Reload Time
- Increased SMG spread when aimed in
- SMG no longer does extra damage for headshots
All assets of the game can be downloaded here
| Weapons | |
|---|---|
| Primaries | Akimbo Uzi • Assault Rifle • Blaster • Build Tool • Charge Rifle • Crossbow • Famas • Machine Gun • Revolver • Rocket Launcher • Semi Auto • Shotgun • Sniper Rifle • Submachine Gun |
| Secondaries | Akimbo Pistol • Alien Blaster • Auto Pistol • Boulder • Compressor • Desert Eagle • Grappler • Noob Tube • Pistol • Sawed Off • Tehchy-9 • Zapper |
| Melee | Combat Knife • Hands |
| Killstreaks | Airdrop • Juggernaut • Nuke • Slimer • War Machine |
| Misc | Attachments • Damage |








