Added in the update 0.9.9.99.4, the Agent is the 9th Class in the game. It wields two Akimbo Uzis. The Agent has lots of unique properties, for example, it is currently the only class which can wield two weapons at once. Overall, it is a very aggressive, short-ranged class, similar to the Vince class.
Agent has some similarities with all of the non-sniper classes. A player using this class wears a dark black suit similar to the Triggerman and the Runner.
It is a fast-moving, fast-firing class like the Run N Gun, so the player has to take advantage of that to maneuver and get close to their opponent. This is because his Uzi's bullets have a large amount of spread, therefore making hitting far away targets difficult.
In order to gain some control over the Uzi's spread, the player must crouch or jump. While crouching or jumping, the spread is decreased, but makes you an easy target, and hinders your movement.
The Akimbo Uzis fire very rapidly, and because of its small magazine size, run of out bullets quickly, however, the fast reload compensates for that, and allows the Agent class to give out high damage in a short period of time. While reloading, it is a good idea to strafe and move around unpredictably to dodge any threats.
As long as the Agent is close to an enemy, expect the 2 Uzis to quickly take them out, unless the class is Spray N Pray.
Moreover as Wall Grinding and Wall Jump is added to this class in v2.5.2, It has improved the dodging as well as surprise attacking abilities of this class.
Essentially, the best way to play as an Agent is to keep moving, jumping, and sliding to make yourself harder to hit, and keep finding ways to blindside the enemy players so that they won't kill you until you can get within two steps of them - at which point, simply hold down the trigger while running past them. That way, you will be right next to them in the two seconds your guns need to expel their combined 36 rounds. Don't ever to stop and try to aim - you won't manage that anyway. "Drive-by" style attacks must be your thing - if you fail to finish off the target on your first go, just circle back for another go, since your guns reload almost instantly. Moreover, dropping on your enemy from above while shooting seems to guarantee that the largest amount of your shots hit, and can kill faster due to headshots. Also, by pressing shift, you can steady your fire and aim more reliably; while your movement will be hindered, but it is a small price to pay. A decent way to counter this class is with Vince (in close range) or the Hunter (in medium to long ranges).
Akimbo Uzi Gameplay Footage
By Waffielz
Visit the Akimbo Uzi page for history on the weapon itself.
- Increased Agent HP to 110
- Agent can now walljump 3 times instead of 2
- Limited UZI Jumps to 2 consecutive
- Agent now has the ability to wall jump
- The Agent is the first class to ever wield two weapons.
- The Agent is currently the only class that cannot aim down sights in any way. It does not have a scope, a red dot sight, or iron sights.
| Classes | |
|---|---|
| Heavy | Rocketeer • Spray N Pray |
| Medium | Bowman • Commando • Detective • Hunter • Infiltrator • Marksman • Triggerman • Trooper • Vince |
| Light | Agent • Run N Gun |
| Other | Runner • Deagler |